Anti ’76k’ing Update
Personally I have never liked PVP although I like this update because it has made most of the prices go back to the price they were a few years back, even higher for some items. The 76kers made slayer less profitable by getting all the common slayer items and lowering the value of them. This update motivates me more to get the legendary 99 slayer.
Good luck to all pkers that are out there, hopefully this update doesn’t ruin it for you.
As many of you know, since the opening of PvP Worlds, ‘76k’ing has become a very common practice. We’ve never been happy about this as we believe it spoils the game experience for players who want to play on PvP Worlds as intended and exhibit their PvP skills, with high rewards for high risks, rather than it being a safe method for earning large amounts of money. Looking at our forums, it looks like many players feel the same way.
Designing and developing a solution to this issue that worked, but which did not lessen the rewards for legitimate kills, turned out to be rather tricky. We’re hopeful that the solution we’ve come up with will reduce 76King without having too significant an impact on legitimate PKers.
Players who trade kills will find that the drop they receive is lessened in value. Legitimate PKers might find that some of their kills will result in smaller drops (e.g. when getting revenge on someone who has just killed you), but since you’ll still only lose as much Earning Potential as is used for the drop, your average drop will stay the same.


October 29th, 2009 at 6:50 pm
finally, now they only gotta get rid of merchers and were good
October 30th, 2009 at 6:18 pm
Lol true, they’re slowly working on the merching clans I think, hopefully the market will restabilize soon.
October 30th, 2009 at 7:59 pm
just got 55 iron drags
, should be fun going to try to mélee them :p
February 5th, 2010 at 4:26 am
You’re still able to do this. It just requires 3 players instead though. Where player “A” kills player “B”. Player “B” kills player “C”. Then finally player “C” kills player “A”. Then the time for you to trick again is about 3-5 days for you to be able to again.
But that’s what they need to worry about really. The thing that makes me mad is the 0/1 itemers around PvP Worlds/BH Worlds. It’s pathetic because they would spawn in Falador, get a Magic shortbow with Rune arrows (the common 1 itemers) then use either Redemption or Wrath right before they die. They should make so where, you have to risk either 75,000 gp in order for you to attack other players risking 75,000gp+. Smart idea but I haven’t had the support to get Jagex attention at all.
February 5th, 2010 at 10:30 am
Yeah but atleast that’s better then doing it more often, so they can only do it once for 3-5 days? Yeah the pjers and 1 itemers ruin it, prefer the old wildy when you lost everything when you died, but I guess Jagex had to do it to get rid of rwt. I agree with your idea that would be great.