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Archive for the ‘Runescape quests’

Love Story Quest Release

July 06, 2010 By: BRT Cj Category: Runescape News, Runescape quests 4 Comments →

The new quest is finally out! 🙂

Hopefully the rewards are good, looking at the requirements it looks promising, and it’s good to see that the dragons get a makeover finally. 🙂

Rumour has it that the rewards are:

2 qp, 50k mage and con xp, 40k smith and craft, 30k cash, con and mage abilities.
EDIT: rumours came true, the abilities are ability to chip teleport tabs to go to different house portals,  ability to build dungeon pits, dark stone style for your poh  and permanent discount on servants.
Bonus reward, take the ring back to mabel to get 10k xp lamp.
Here is a picture:

Also get 100 house teleport tablets.

Prepare to take your place at the Wise Old Man’s side as he comes out of retirement to confront an extremely unpleasant figure from his past! If you can handle the combat, the puzzles, the vicious sarcasm and the romance, you could unlock some new Construction and Magic abilities for yourself.

The quest begins at a barn north-east of Draynor Village, where a damsel in distress is looking for an adventurer to help her. Sounds like a straightforward little quest, right? Before long you’ll find yourself chipping teleport tablets, solving puzzles and entering a deadly battle where you’ll be fighting not just for your life, but for the reputation of adventurers everywhere.

It’s time to discover whether the bank guard is coming down from his tree, what the Wise Old Man is planning for the Wizards’ Tower and what Traiborn means when he talks about thingummywuts.

Mod Ash
RuneScape Content Developer

Summary:

Where to start Love Story:

Speak to Mabel at the barn north-east of Draynor Village, near the windmill.

Requirements to start Love Story:

Swan Song
Recipe for Disaster – Saving Sir Amik Varze
Level 77 Magic
Level 68 Construction
Level 68 Smithing
Level 67 Crafting

In other news…

As mentioned in this month’s Behind the Scenes, we’ve graphically updated some of the dragons in game. This includes, but is not excluded to, green, blue, red and black dragons (including baby variants), plus bronze, iron, steel and mithril dragons. Check them out if you can handle the heat!

Mini Dot Point Guide For Fairy Tale Part 3 Quest

May 14, 2010 By: BRT Cj Category: Runescape quests No Comments →

Hi all, I just completed the quest, so thought I’d write a little dot point guide to help 🙂 WARNING THIS SHOWS SPOILERS, DON’T LOOK IF YOU WANT TO BE SURPRISED ABOUT THE QUEST.

  1. Travel to Zanaris using fairy rings and talk to the fairy. (make sure you have the certificate in your bank or in your inventory before accepting the teleport in step 2)
  2. Get teleported to the queen and get briefed about the mission.
  3. Pick up a hammer and secateurs from north west corner of the area, use them on each other to get the tooth extractor.
  4. Go to the house north of the bank in Zanaris, use the extractor on the door, talk to Gnarly the goat, and give him milk then agree to carry him back to the queen.
  5. Return to the queen, get another briefing from the tooth fairy.
  6. Talk to the Ork general outside the windmill in Zanaris. Then talk to a normal Ork in Zanaris that is wondering around.
  7. Talk to fairy FixIt near the fairy rings, then follow the code to talk to the Ork on the island about the tooth that he knocked out, then pickpocket it from him.
  8. Go back to the fairy rings and go to BKQ, talk to the general, then the dryads til you get told the code for getting a mango.
  9. Get the mango, give it to the general then extract the tooth from the mango.
  10. Go to the 3rd Ork general code then talk to the general, convince him that the pain is bad and that you are a real dentist then take the tooth out.
  11. Return to the tooth fairy, get another briefing, and gear up in magic defence gear and melee weapons, possibly take super/extreme set and a prayer potion in case.
  12. Equip the wand after you are ready to fight, then follow the codes to get to the fairy godfather area.
  13. Look through the branches, talk to tooth fairy after the cut scene.
  14. Go through the branches, put on mage/melee prayer depending on your gear, kill the Ork generals and warriors then plant the 3 teeth in the south corner of the area, wait for them to grow.
  15. Once they are grown they will fight the godfather and kill his shield, once the shield is down you can attack him, kill him then talk to him and you get another cut scene, then talk to the fairies after you get teleported there, you will be told to talk to the master farmer in Draynor and given a free teleport to get there.
  16. Talk to him and he will complete the quest.
  17. Congrats 🙂

Nomad’s Requiem Quest

January 12, 2010 By: crowlion Category: Runescape News, Runescape quests 2 Comments →

A new quest has been released… the first one for 2010. Nomad’s Requiem is meant to be another long quest “grandmaster quest”. It is sounds like it will be reasonably tough, but we shall have to wait and see. Soul wars is a major part of it, so it looks like I will have to play a game of Soul Wars sometime. I have not done one yet, lol.

Soul Wars has a dark underbelly that Nomad would rather you didn’t see. His disappearances have become more and more frequent of late, and each time he returns looking…different. It seems he has been working on something with dangerous implications for the whole of RuneScape, and there is a chance – but only a chance – that you can stop it.

Our second Grandmaster quest is wildly different from While Guthix Sleeps; instead of searching the world for answers, Nomad’s Requiem is set wholly beneath Soul Wars. Don’t be foolish enough to think that this makes it less challenging, however. Indeed, expect quite the opposite: this quest is densely packed with intricate puzzles, punishing environments and at least one battle that will push you harder than almost any other on RuneScape, whatever combat level you’ve reached. You have been warned!

Those who persevere and complete this quest will be rewarded with Zeal Points (among other things), which are stored at Soul Wars and can be spent in your own time. Zeal Points can be traded in for varying amounts of XP in any combat skill (except Summoning), Slayer XP, charms to train Summoning, or a pet Slayer creature. For a more detailed explanation of how Zeal Points work, check out the Soul Wars rewards on the Knowledge Base.

Mod Rathe
RuneScape Content Developer

Summary:
Where to start Nomad’s Requiem:
Speak to Zimberfizz at Soul Wars.

Requirements to complete Nomad’s Requiem:
King’s Ransom (including the Knight Waves)
75 Magic
70 Prayer
66 Mining
65 Hunter
60 Construction
Must have fully completed the Soul Wars tutorial
Must have completed at least one game of Soul Wars (win, lose or draw)
Having very high (85+) stats in all combat disciplines is advised, unless you’re particularly good at combat

In other news…

We have improved how Zeal earned from playing Soul Wars is cashed in. If when spending 10 or 100 Zeal you gain a level in your chosen skill, then your new level will be taken into account as soon as it is earned, and the remainder of the 10 or 100 Zeal will be applied based on your new level. Remember that if you spend 100 Zeal at a time, you receive a 10% bonus to any XP gained, so now it is better than ever to save up your Zeal.

We’ve adjusted the apparent lag when using your inventory and clicking and dragging items around. This also means you won’t drop the wrong item selected if you’d clicked too fast. Additionally, a slot will not remain highlighted when it shouldn’t.

The tooltip description for the Soul Split curse has been corrected to reflect the actual amount of hitpoints restored.

You can now set an option to not offer the ability to switch between prayers and curses when recharging your Prayer at an altar. A few altars originally left out, including the ones found in the God Wars Dungeon, now offer this switching facility.

We’ve added a huge amount of drop sounds to items. It’s a nice little feature that should let you realise if you’ve dropped something by accident that you didn’t mean to.

The Christmas 2009 holiday event has now been removed from the game.

Blood Runs Deep Quest Release

December 16, 2009 By: BRT Cj Category: Runescape News, Runescape quests 3 Comments →

This quest looks interesting, hopefully they have good rewards 🙂

The updates to Kuradal’s dungeon look promising, hopefully it won’t ruin it though as it is a very good dungeon 🙂

I wonder what the new creatures are. Will look when I get a chance to log on later. 🙂

The update to tzhaar shops will annoy some people but I like it as it makes tokkul earned from slayer tasks or just killing the creatures there worth it again.

Good luck to anyone doing the quest 🙂

The mysterious Lunar Isle rarely gets many visitors, and especially not of the ‘washed up on the shore unconscious, battling hidden demons’ kind. Eminent lunatic Baba Yaga requires your help in answering just one question: who is this stranger?

Finding the answer to this question will prove to be just the beginning of a journey that will see you delving back into the dream world, rescuing old friends and rallying the Fremennik of all isles, leading them to war against their deadliest and toughest foe – a new breed of horror from the deep.

Dust off your armour, weapons and runes – and we do mean ALL of them – and ready yourself for battle, Farstrider. This day, death (and glory) is upon all who call themselves Fremennik. And to the victor, the spoils, for any adventurer brave enough to succeed will be rewarded with hundreds of thousands of XP, new equipment and much respect.

“I’m glad to be continuing the Fremennik quest series and carrying on the prophecy storyline set up in Glorious Memories. This quest has proven to be a different challenge from that quest, though, with a much heavier focus on combat, as befits the Fremennik people.”

“I’m also happy to be furthering the Princess Astrid/Prince Brand thread from Throne of Miscellania. To get the most out of the storyline, your character must be as they were during that quest, so some players may wish to visit the Makeover Mage before starting this quest. I hope you enjoy it.”

Mod Hew
RuneScape Content Developer

Summary:
Where to start Blood Runs Deep:
Speak to Baba Yaga in her walking house on Lunar Isle.

Requirements to complete Blood Runs Deep:
75 Attack
75 Strength
65 Slayer
High Magic and Ranged levels are also recommended
Dream Mentor
Glorious Memories
Horror from the Deep
Completed all easy, medium and hard tasks in the Fremennik Achievement Diary

In other news…

We’ve made some necessary changes to how shops in TzHaar work. For full details, please read this forum thread.

Kuradal’s Dungeon Improvements

After some of your feedback about last week’s Slayer dungeon update:

* Kuradal can now assign dagannoths.
* Murky Matt can now combine ferocious ring charges.
* Hellhounds should now respawn at their normal rate.
* We’ve squeezed in a couple of extra creatures.
* You won’t get any Random Events while in Kuradal’s Dungeon.

The Temple at Senntisten Quest Release

December 03, 2009 By: crowlion Category: Runescape News, Runescape quests 3 Comments →

A new quest has just been released “The Temple at Senntisten”. It starts in Nardah at the desert. 50 prayer is the only skill required, although there are a few quests and museum kudos needed before finishing the quest. I won’t be doing this straight away, but wish all luck in completing it 🙂

The 5 minute warning may help with those who have trouble losing their cannons. Remember that if you do lose your cannon that you can still get it back from the guy south of Ice Mountain.

If you’ve passed all your archaeology exams you’ll know just how strict the researchers at the Digsite can be, so when an unproven archaeologist shows an interest in restoring the temple you discovered in the caverns under the site, the archaeological expert there is somewhat suspicious.

As it so happens, your colleague Ali the Wise is also an acquaintance of this Dr Nabanik, and has suggested that you might be of assistance. With Dr Nabanik’s experience and your adventuring know-how combined, perhaps you can restore this long-forgotten temple.

It won’t be easy, though. Only original artefacts are good enough for this expert in all things ancient, and the current owners of these artefacts are unlikely to give them up without a considerable fight.

“Since creating the first quest in this recent Mahjarrat series – The Tale of the Muspah – I’ve been eager to develop more. Mod Newmatic (Missing My Mummy), Paul (Curse of Arrav) and I combined forces to bring you this latest episode of Mahjarrat-based antics.”

Mod Roderick
RuneScape Content Developer

Summary:
Where to start The Temple at Senntisten:
Speak to Ali the Wise at his home in Nardah.

Requirements to complete The Temple at Senntisten:
50 Prayer
Desert Treasure
Devious Minds
The Curse of Arrav
125 Kudos with Varrock Museum

In other news…

There’s a new setting in the display options menu for CPU usage, so you can set how much of your computer’s CPU resources are available to RuneScape. You may have to test it out to see which setting works best for your setup.

The delivery cost for dragon daggers has been slightly adjusted and their initial shop supply has been improved.

The recharge costs for most items (excluding gloves) from Fist of Guthix have been reduced.

Five minutes before your cannon fully decays, you’ll notice some new animation effects to give you a bit more warning.

For those who have not completed the Cryptic Clue Fest, we will be removing it from the game on the week commencing 7th December, so you have a few more days to unravel it.

Within The Light Quest

October 13, 2009 By: crowlion Category: Runescape quests 8 Comments →

A new quest has come out called Within The Light. It requires 69 agility, which might stop a few players finishing this quest, but it also requires the yucky Mourning’s End II quest to be completed, which will make it tougher for even more people. The clan chat rule may help when changing worlds for evil trees and shooting stars.

Those who have unraveled the mysteries of the plague in West Ardougne, met with the elves and infiltrated the Death Guard will find themselves able to help Arianwyn once again, as they go Within the Light.

In reactivating the Temple of Light’s safeguards, you may have thwarted the Death Guard’s plans to harness the ancient elven power of a certain altar – at least for the time being – but just what is so special about this altar? Why did the elder elves go to such trouble to protect this one particular altar? Find out as you further explore the mysterious Temple of Light.

This quest is a continuation of RuneScape’s longest-running quest line, the first three parts of which – Plague City, Biohazard and Underground Pass – were originally released for RuneScape Classic. Four further quests later – Regicide, Roving Elves, and Mourning’s Ends Parts I and II – plus the Catapult Construction side story, and we reach Within the Light.

As it has been a while since those quests were released, this quest introduces a new NPC in Lletya – the elven scribe – who will happily help you to recall your past elf-related glories. Within the Light ties together some of the strands of this storyline, which will start to give you a better idea of what is to come.

Mod Chris L
RuneScape Content Developer

Summary:
Where to start Within the Light:
Speak to Arianwyn in Lletya.

Requirements to complete Within the Light:
69 Agility
70 Fletching
75 Woodcutting
75 Ranged
Mourning’s Ends Part II: The Temple of Light

In other news…

The last suggested name for Clan Chat channels persists when changing worlds and between logouts, and will attempt to rejoin the channel if it still exists.

The Wilderness Agility Course has been added to the allowed areas for Bounty and Bounty (+1) worlds.

When inputting numbers (for example, when withdrawing items from your bank) you can now use ‘k’ (or ‘K’) for thousand, and ‘m’ (or ‘M’) for million.

Forgiveness of a Chaos Dwarf Quest

September 10, 2009 By: crowlion Category: Runescape News, Runescape quests 3 Comments →

A new quest has come out and it is called “Forgiveness of a Chaos Dwarf”. Also we will have free rises on the mine cart and have a ride between Keldagrim and the GE. That will make it easier to get to and from Keldagrim, which was normally a pain to get to. With moderate skills needed in hunter, firemaking and strength and having to defeat a level 100 combatant, it gives us a fair reward. That being 2 quest points, 30K hunter, firemaking and strength xp, access to the chaos dwarf battlefield and access to the north Keldagrim mining area.

The good thing about the chaos dwarf battlefield is that you can now get lucky and get a dragon pickaxe as a drop by fighting Chaos dwogres and Chaos dwarf hand cannoneers. You need an attack level of at least 60 and a mining level of 61 to wield the dragon pickaxe.

So this quest is worth doing, so get to it. 🙂

Those of you who have completed Forgettable Tale of a Drunken Dwarf may remember discovering a dire threat to the Dwarven city of Keldagrim. Then again, given the nature of that quest, you may have discovered it and not remember.

In today’s new quest the people of Keldagrim are under threat once again. Dwarves have been going missing, and Commander Veldaban does not have the guards he needs to properly investigate. Volunteer to help him and you’ll unravel a mystery with grave consequences for both the city and for Veldaban himself. This time, can you escape with your memory intact?

This quest unlocks access to a new mining area in Keldagrim and a combat area with unique drops.

We’ve also released a new story in the Lores and Histories section of the website. The Coat Thief deals with an incident in Commander Veldaban’s life that begins the chain of events leading up to the start of the new quest.

Mod John A
RuneScape Content Developer

Summary:
Where to start Forgiveness of a Chaos Dwarf:
Speak to Commander Veldaban in the Black Guard HQ in Keldagrim West.

Requirements to complete Forgiveness of a Chaos Dwarf:
61 Hunter
61 Firemaking
69 Strength
Forgettable Tale of a Drunken Dwarf
Between a Rock…

In other news…

The delays/click lag and other slightly slower actions caused by last week’s engine upgrade should now have disappeared and all behaviour should be back to normal.

We’ve created a new item – the spirit shard pack – that contains 5,000 spirit shards for your purchasing pleasure. Also, pet shop owners now accept large quantities of spirit shards via a right-click sell option.

The following items have increased in stock in their respective shops: harpoons, jugs of water, death runes, empty buckets, cooking apples and butterfly jars.

The Keldagrim Consortium has decided to make Keldagrim easier for humans to reach. Mine cart travel to and from Keldagrim is now free of charge, and there is an additional mine cart route between Keldagrim and the Grand Exchange in Varrock.

The dwarf traders in the Keldagrim trade floor can now be pick-pocketed with level 90 Thieving.

Fur ‘n’ Seek Quest Release

August 11, 2009 By: BRT Cj Category: Runescape quests 1 Comment →

Yet another quest has been added to runescape. The requirements look too low for me to bother with at the moment, good luck to anyone that tries it. Hopefully it has some decent rewards for a change.

The Odd Old Man is again in need of a hand, but this time it’s not all going to be about bones. Apparently, he has new needs that will require adventurers to seek the hides, pelts and skins of creatures commonly found in the Fremennik Province.

Players will be able to allow the Odd Old Man to take his plan fur-ther. More experienced players will then be able to help him the rest of the way, getting extra rewards and uncovering the truth behind one of RuneScape’s most guarded secrets – just what is in that mumbling bonesack?

Mod Maylea
RuneScape Content Developer

Summary:
Where to start Fur ‘n’ Seek:
Speak to the Odd Old Man near his shack between Varrock and Paterdomus.

Requirements to complete Fur ‘n’ Seek:
25 Slayer
An advised combat level of 50
Must have completed Rag and Bone Man (the quest, not the wish list)

In other news…

For those of you who might have missed it last week, we reintroduced some features to the Grand Exchange section of the website, including a 30-day average line to the graphs.

Berserker ring can now be imbued by Mobilising Armies officers, just like the other Fremennik rings.

Curse Of Arrav Quest Release

July 22, 2009 By: BRT Cj Category: Runescape quests No Comments →

This quest looks like it will have good rewards, hopefully some decent mining experience to help me get to 85 mining finally. I probably will try do this quest in a couple days. For anyone that is going to try this good luck and have fun. For those that have already done this quest congrats and well done. 🙂

In your adventures you may have heard of an unusual gathering in the north – a gathering of powerful and dangerous creatures called the Mahjarrat. Ali the Wise has received news from one of his contacts of a tunnel underneath the area where the Mahjarrat are supposedly gathering. It’s not a natural cave, either: someone deliberately made it. But who? What connection did they have to the Mahjarrat now gathering above? Have they left any clues behind? Some exploring may be in order!

This quest is a continuation of the Mysteries of the Mahjarrat quest series. It’s also a sequel to a previous quest I wrote – Defender of Varrock. I’m glad that I got to expand on some of the themes I started in the previous Arrav-based quest. There is more to come, though…

Paul
RuneScape Content Developer

Summary:
Where to start The Curse of Arrav:
Speak to Ali the Wise in Nardah.

Requirements to start The Curse of Arrav:
37 Slayer
41 Summoning
61 Agility
64 Ranged
64 Mining
64 Strength
66 Thieving
Must have completed Defender of Varrock
Must have completed Shades of Mort’ton
Must have completed Troll Romance
Must have completed The Tale of the Muspah
Must have completed Missing my Mummy
Must have completely restored Senliten

In other news…

We’ve improved the behaviour in the Mobilising Armies waiting rooms to start more games with the required 20 players, rather than just one at a time.

Tales Of The Muspah Quest Release

April 22, 2009 By: BRT Cj Category: Runescape quests 3 Comments →

Yet another quest has been released on runescape tonight, looks like it won’t be worth the effort from the quest requirements but hopefully it gives something good out of it. I’ll try it tomorrow and let you know how I go. 🙂 Good luck to everyone that tries it before I do.

Experienced adventurers will be familiar with Fremennik rites of passage, and the difficulties they present. It’s little wonder, then, that Fremennik children are always on the lookout for an easier path to adulthood, and Erjolf is no exception. Full of enthusiasm but short on skills, Erjolf will need your assistance if he is going to impress his kinsfolk.

Join him in his quest for a trophy, unravel the puzzling story behind a curious corpse, and discover the dark secrets of one of the most fearsome races to ever walk in Gielinor. You may find one or two useful allies along the way, who are willing to lend a helping hand.

It’s been great to work on a quest that involves one of RuneScape’s most mysterious races, and develop a plotline that’s been around since the early days of RuneScape. This is the first part of a new quest series, and paves the way for following quests.

Mod Roderick
RuneScape Content Developer

Summary:
Where to start Tale of the Muspah:
Talk to Erjolf, north-east of Rellekka, at a cave halfway up a snow-covered mountain path.

Requirements to begin Tale of the Muspah:
10 Magic
10 Woodcutting
8 Mining
6 Firemaking
20 Crafting would be an advantage

In Other News…

Picking from a tree or bush has been sped up.

Several items that previously damaged you when used can no longer kill you. Don’t worry, though – you can still use them to reduce your Hitpoints if you want to.

The Easter 2009 update has now been removed, and the associated music unlocked for all.