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Familiarisation Release Update

February 23, 2010 By: Delarue64 Category: Runescape News No Comments →

Sorry for the late post about this update. Personally I haven’t tried this update yet, but it looks like it would be handy for waterfiend tasks or other slayer tasks that drop frequent charms. Good luck to all that try it, and once again sorry for the late post.

Ever had an out-of-body experience? Well, you will have after undergoing the process of ‘Familiarisation’, the act of mentally projecting yourself into the spirit plane. The druids of Taverley need people to undergo this process and then gather resources from the spirit plane (from which the druids create spirit shards), all the while avoiding the resident familiars. Summoning pouch components or (temporary) triple charm drops are up for grabs for any who lend their brain.

Like with other D&Ds, you’ll first need to find out where it is, for which your best bet is having a chat with Pikkupstix in Taverley. He’ll be able to give you some indication of the location of his new apprentice, Pikkenmix. This will typically be at whichever Summoning mini obelisk is currently ‘active’, through which you’ll be able to project your mind once per week.

Mod Maz
RuneScape Content Developer
Queen of the Squirrels

Summary:
Where to start Familiarisation:

Look out for any small Summoning obelisks that are sparkling. If you have trouble finding one, Pikkupstix in Taverley will give you a rough idea of where to look.

Requirements to play Familiarisation:

There are no requirements to play Familiarisation, not even having to complete the Wolf Whistle quest. You can partake in Familiarisation once a week.

In other news…

The Guthix balance (unf) potion now has a make-all option (as does adding garlic to stat restore potions).

The bone key from Shilo Village can be obtained again if you destroyed it. Speak to Yanni for a replacement.

The staff of light can now be lent out.

Strykewyrms Released

February 09, 2010 By: Delarue64 Category: Runescape News 5 Comments →

Yay! About time they release something for people with 90+ slayer, looks promising from a glimpse, will test them out later and let you know how I go. :) Also the hexcrest and focus light look great for ranging and maging tasks now. :) Combined with the staff of light, should make mage a more profitable choice to slay with. :)

he humungous and deathly strykewyrms are happy to harmlessly tunnel about RuneScape, but they have trained senses that can smell a slayer from a mile off. Those who are assigned a strykewyrm task will find that they lure strykewyrms from the ground, but they may wish they hadn’t; once roused, a strykewyrm will do their very best to take them down!

Three breeds of strykewyrm are known to the Slayer masters of Runescape: jungle strykewyrms (level 73 Slayer) can be found near the coast north-west of Oo’glog; desert strykewyrms (level 77 Slayer) stir the sand east of Al Kharid (over the stile by the palace); and ice strykewyrms (level 93 Slayer) churn up the ice in a cave near to where you find the Muspah (but only after you’ve completed the Tale of the Muspah). Ice strykewyrm assignments are unique to Kuradal. You will need to own a TzHaar fire cape to be assigned them, and you will need to wear a fire cape to inflict any damage.

As with other Slayer creatures, each strykewyrm has a rare drop, which should prove to be very useful for slayers, mages and rangers. The jungle and desert strykewyrms, respectively, drop the hexcrest and the focus sight, which give combat and Slayer bonuses for Magic and Ranged (much like the black mask already does for melee). Indeed, anyone with a slayer helmet, focus sight and hexcrest can combine them all into a full slayer helmet, which incorporates all of these items’ bonuses into one slayertastic piece of headgear.

The ice strykewyrms’ unique drop, the staff of light, can be used as a slayer staff, has stats roughly equivalent to a dragon weapon, causes +15% Magic damage, has a special attack that reduces any melee damage that is received by 50% for one minute AND has a 1/8 chance of not using up runes each time a damage-dealing spell is cast with it!

The rune-saving effect can be combined with a full set of combat robes (improving the chance to 1/5) or battle robes (for an impressive 1/2 chance of saving runes). Also, any time the staff does not save your runes, the robes themselves will still have their usual chance of saving you any mind, chaos, death or blood runes used by the combat spell you are casting. These robe sets can both be earned as rewards from the Fist of Guthix minigame.

From beneath it devours… Happy slaying everyone!

Mod Chris L
RuneScape Content Developer

In other news…

After listening to your feedback, the F2 key will now toggle the chat window when you’re holding the orb of oculus, otherwise known as the machinima camera. This should help you direct your actors on camera!

Standard Detail And Safe Mode Update

February 09, 2010 By: Delarue64 Category: Runescape News No Comments →

This update looks helpful for people with old computer or operating systems. Hope it works as good as they say it will. :)

Today we have launched an update to the Standard Detail graphics mode for players with the Windows operating system (Windows 2000 onwards) and with Sun Java 1.4.2 or higher. The new Standard Detail mode is faster than the previous version. It also has options to turn on textures, shadows and lighting, which can make it look very close to the quality of High Detail mode.

For players who do not have Windows, or who wish to carry on using the old Standard Detail mode, there is a new ‘Safe Mode’ graphics detail option.

Mod Nick
Head of Core Technologies

Music Playlist Update

February 09, 2010 By: Delarue64 Category: Runescape News No Comments →

Personally I don’t listen to the runescape music, but for people that do hopefully this is a good update. :)

For those who like to listen to RuneScape’s music while playing the game, you can now set up a custom playlist of up to twelve of your favourite tracks. When the playlist option is turned on, the game will play the tracks from your playlist; turned off, music will randomise as before, but your playlist between will be saved between sessions.

Adding to and removing songs from your playlist requires just one click, and you can reorder them by dragging them up and down the list. We’ve also taken the time to make ‘shuffle’ and ‘clear playlist’ buttons. As with randomised music, the only time your playlist is interrupted is when a new song is unlocked or a jingle (such as for gaining a level) is played.

We hope you enjoy this new feature and we welcome your feedback.

Mod Bond and the Audio Team

Rune Mechanics Quest Release

February 04, 2010 By: Delarue64 Category: Runescape News No Comments →

Personally this quest doesn’t look like it will be giving enough rewards for me to worry about doing right now, maybe in some spare time or when I need a break from slayer. Good luck to those that do this quest. :)

The adventure log update looks useful, wish they could keep the log and give you the full history though, maybe in the future.

Apprentice Clerval at the Mage Training Arena is utterly useless at magic…and pretty much everything else. He needs your help in getting his head around Rune Mechanics, our latest novice quest. In particular, he’s trying to build a rune guardian from scratch, something that hasn’t been done for generations.

Rune Mechanics carries on for the Rune Mysteries quest, teaching those who have just learnt the basics of Runecrafting a bit more about the skill (namely, how to craft combination runes). Those adventurers who help Clerval may well find themselves with a brand-spanking new rune guardian pet on their hands.

Certainly, the rune guardians that already roam the halls of the Mage Training Arena would be happy to introduce those unfamiliar with the place to the various Magic training challengers on offer. With enough training, any mage will one day be able to wield a master wand, sport some fancy infinity robes and turn bones into juicy peaches (should they want to). Well, any mage but Clerval…

Mod Nancy
RuneScape Content Developer

Summary:
Where to start Rune Mechanics:
Speak to Apprentice Clerval in the basement of the Mage Training Arena.

Requirements to complete Rune Mechanics:
Rune Mysteries
Wolf Whistle
27 Magic
25 Construction
20 Runecrafting

In other news…

Based on your feedback, we’ve changed the stats on the Penance armours from Barbarian Assault. Check out this Knowledge Base page for more details on these items.

We’ve added a second trident to Barbarian Assault’s rewards. The original trident remains unchanged, but can now be upgraded to a master trident for free. The master trident has an Attack level requirement of 70 due to its increased melee combat stats (in addition to the Magic level requirement of 70 it shares with the original trident).

We’ve updated the Adventurer’s log to contain a larger selection of NPCs including, but not limited to, the KBD, the Penance and Kalphite Queens, and the Corporeal Beast. A log will be created any time you defeat these creatures. Additionally, instead of spamming your log with “I’ve killed a creature” for every one that you defeat, it will now attempt to group these together in one message.

We’ve added a feature to allow you to more easily reply to the last private message you received: just hit the ‘TAB’ key on your keyboard!

We’ve changed the gnome restaurant and associated shops in a few ways. Firstly, if you complete a delivery task, the food and cocktail ingredients shops will be restocked. Secondly, we’ve adjusted the rewards for the deliveries, so you’re more likely to get better items such as mint cakes or seed pods.

All types of spirit shield have now been properly textured and should match the recently updated inventory icons.

You may have noticed that cannons were not always hitting the enemy they were aiming at. The targeting code has been improved and should have more consistent behaviour in all directions.

A more detailed explanation of how the ring of wealth works has been added to the this page in the Game Guide.

Chance Of Double Law, Death and Blood Runes Update

February 04, 2010 By: Delarue64 Category: Runescape News No Comments →

This update will come in handy for when I finally finish off 99 slayer and use all the essence I’ve collected. I have around 12k so far and still 2.6m slayer experience to go, lol.

Based on player feedback to last November’s Runecrafting update, we’ve extended the ability of double-crafting runes to include law, death and blood runes. As the Runecrafting level to guarantee double-crafting of these runes would lie much higher than level 99 (following the pattern established in the rest of the skill), you will only have a chance of doing so, with that chance increasing the closer your Runecrafting level gets to 99.

The ability to double-craft law, death and blood runes now means that it is possible to receive more than one of each type of rune from a single essence. The greater chance, at higher Runecrafting levels, of crafting two law, death or blood runes per essence should provide more incentive to train the skill through the last few levels.

Mod Nancy
RuneScape Content Developer

Trading With Friends Update

February 04, 2010 By: Delarue64 Category: Runescape News 1 Comment →

Finally they changed the amount you can trade between friends, I have a bad feeling this might lead to rwt again though, hopefully I’m wrong. :)

How much wealth you are able to trade with your friends has been made more generous. Exactly how much depends on how long you’ve been friends (i.e. how long you’ve been on each other’s Friends Lists).

If you’ve been friends for at least one month, your trade limit will be doubled; for two months your limit is tripled; and for three months your limit is quadrupled!

As before, when trading, you will continue to be limited by whomsoever has the lower trade limit, but remember that you are able to increase your trade limit by earning Quest Points.

Mod Hope
RuneScape Content Developer

Machinima Tool Update The Orb Of Oculus

February 04, 2010 By: Delarue64 Category: Runescape News No Comments →

Personally I’m not sure why we needed this update, but I guess it comes in handy for the good video makers. :) Hope its as helpful as they say it is.

As discussed in the recent blog, the Orb of Oculus is a new item, available to all players from Faruq in Al Kharid, which should help budding RuneScape filmmakers to more easily set up shots for their videos. Held in the hands, it gives you more control over the in-game camera, allowing you (or a friend) to act as a cameraman and set up shots for you to then capture with your preferred video capture software.

The hope is that it will make things easier for any players who enjoy making RuneScape videos, and encourage a wider number of players to enter our imminent machinima competition. So, if you’ve ever wanted to make a video of someone taking on the KBD with a bronze dagger (or joke about what you might do should you ever meet Jagex’s CEO…), then the Orb of Oculus should help you to realise your vision.

Although the orb’s primary function is to help make things a bit easier for budding filmmakers, we also fully expect it to be put to other, equally inventive uses, much like Faruq’s other ‘emergent gameplay’ tools for games.

Mod Fnord
RuneScape Content Developer

Agility Changes

January 21, 2010 By: Delarue64 Category: Runescape News 6 Comments →

This update will motivate me to get my agility higher, as it looks interesting to pickpocket 4x the normal amount and catch butterflies barehanded, I already have high enough agility for the fishing ones but haven’t tried that out yet.

Agility has long helped adventurers excel in other skills in subtle ways – e.g. letting them run for longer while crafting runes or letting them take shortcuts to get to resources faster. Today, Agility steps up in its role as a support skill in a more direct way.

Adventurers keen on Fishing will be interested to know that a high Agility level now gives them a small chance to catch two tuna, swordfish or even sharks in one go. There’s no additional experience when this occurs, but who could say no to a free shark or two?

Similarly, adventurers with high Agility and Thieving levels now stand a chance of pickpocketing double, triple or even quadruple the usual amount of loot from unsuspecting targets.

Finally, those with exceptionally high Hunter and Agility levels can now return to the butterflies they once lumbered after with their big clumsy nets and show the amateurs how it’s really done, by catching butterflies in the palm of their hands before releasing them (just to prove they didn’t smush them). Such a display of skill and finesse will be rewarded with a large dose of Hunter experience and a little extra Agility experience too.

Mod Edam
Runescape Content Developer

Barbarian Assault Improvements Update

January 21, 2010 By: Delarue64 Category: Runescape News 2 Comments →

Just after this update there was a big uproar on the forums about the fighter torso getting the strength taken off of it, after an hour or two they updated again and replaced the strength bonus.

The update looks helpful for those that like to play barbarian assault, sorry for the late post. Looks like there should be less free loaders in soul wars now. The penance horn looks good, but having to play to recharge looks too monotonous for me.

Some time ago, we released the minigame Barbarian Assault. From your feedback (and from playing the game ourselves) it’s become clear that the rewards were not quite up to scratch, so we have devoted some time to improving them. Although our focus has mainly been on the rewards, we also took this opportunity to alter some small aspects of the minigame itself (though we do also have a long list of other ideas for potential future updates).

The list of changes is extensive, but here are some of the main ones to whet your appetite:

* New Penance horn that lets you gain double XP in Agility, Firemaking and Mining (in a similar fashion to the tools from Stealing Creation).
* New colours of abyssal whips.
* New Penance trident weapon.
* Penance armour stat improvement and Prayer restoring set bonus.
* Penance gloves now reduce more weight.
* Gamble points rebalanced (they still include a rare chance for dragon armour).
* Ability to show off your achievements in the roles of attacker, defender, collector and healer.
* High score tables for the attacker, defender, collector and healer roles.
* Waiting rooms increased in size.
* Additional wave room ticket system for saving progress through battles.
* Blue penance eggs now reduce the target Penance’s stats and deal damage.

If you speak with Commander Connad at the Barbarian Outpost (you can teleport directly there with a games necklace) he’ll show you all the new rewards, which are also listed on the Barbarian Assault KB page.

Bring on the Penance!

Mod Tim
RuneScape Lead Content Developer

In other news…

The various dwarves of RuneScape have had a visit from the Makeover Mage, who has given their chatheads a new look.

The Soul Wars cape from Nomad’s Requiem can now be stored in your POH costume room.

Activating your special attack bar will no longer interfere with auto-cast timing.

Players will no longer receive activity points in Soul Wars when bandaging players that are already at full health.

Because of the recent snow we’ve been having, snowballs have stayed frozen for a bit longer than usual. The snow has now gone, though, so you’ll find your snowballs will now melt, unless you have the snow globe from the Christmas 2007 holiday event.