Runescape Tips And Secrets

Tips, information and ideas to help you with Runescape

Archive for August, 2011

Slayer Guide Revamped

August 25, 2011 By: BRT Cj Category: Runescape skills No Comments →

Here is the link to the new slayer guide I just finished, more links for slayer monsters will be added when guides are made. Thanks for looking, and please give some feedback to how the changes went.

Click here.

New Rewards For Minigames Update

August 23, 2011 By: BRT Cj Category: Runescape News No Comments →

This update looks good, great to see that playing mini games are going to be more rewarding and less monotonous. 🙂 Can’t wait to see what the Master Runecrafter robes look like, all in all it looks like a great update. 🙂 I wanted to get the pet Jad, but can’t be bothered getting the 100 zeal for now.

We’ve added a veritable bounty of high-level rewards to our minigames, including armour sets to boost Thieving and Runecrafting XP gain, macabre customisation options for dark magic users and an infernally adorable pet Jad. If there’s a minigame that you’ve never tried before, or one that you’ve not played for a long time, now is a terrific time to start!

New equipment
We’ve added 5 entirely new sets of gear which are now available to high-level minigame devotees.

Master runecrafter robes: This set is available to arcane scholars persistently participating in the Great Orb Project. In addition to all the stat bonuses of the lower-level Runecrafting robes, each piece of this set offers a bonus to Runecrafting XP gain, with a total bonus of +2.5% when the whole set is worn.

Black Ibis outfit: Once worn by members of an ancient, secret society, this clothing can be obtained through Pyramid Plunder. In a similar vein to the Master Runecrafter Robes, each article of clothing provides a bonus to Thieving XP gain (with a few exceptions), for a total of +2.5% for the whole set.

Hybrid armour: These three new armour sets provide substantial bonuses to multi-talented combatants while playing Castle Wars, Soul Wars, Fist of Guthix and TzHaar Fight Pits:

Battle-mage armour: This set is great for warrior-wizards who use both melee and magic to overcome opponents.

Trickster armour: Ideal for the cunning combatant who needs to switch between ranged and magical attacks at a moment’s notice.

Vanguard armour: Perfect for the versatile frontline fighter who likes to weaken enemies at range before closing to finish the job in melee.

While these hybrid armour sets provide no benefits to statistics outside of PVP minigames, they do look very cool.

Quake with fear, humans!
The moment it burst forth from its infernal cocoon in the sulphurous depths of the TzHaar City, the infant TzRek-Jad was ready for battle. While domestic life isn’t quite what it envisaged, it can now be acquired by Soul Wars players who are skilled enough to handle it as a pet. When it looks up at you with its big, winsome eyes, you can never be quite sure whether it’s planning to crush your skull or just wants its belly rubbed. However, it doesn’t need feeding and will not run away, and is an excellent deterrent to unwelcome doorstep canvassers.

Customisation Options
Those with no qualms about exploring the most depraved avenues of arcane knowledge can now obtain items from Shades of Mort’ton with which to customise their equipment. First of these is the shade skull, which can be attached to elemental staves or battlestaves by high-level crafters for a newly ghoulish appearance. Those who delve deeper, however, may find a necromancer’s kit which can be used to upgrade the Dagon’hai robes, giving them a Prayer bonus and a new, macabre look.

…and many more!
There are plenty of other great rewards to be won by dedicated minigame players, including:

Proximity chinchompas for use in Castle Wars.

Glistening shells that grant bonus XP on the Fishing Trawler, as well as tiger sharks to catch and cook, and shark’s teeth to craft into necklaces.

New lunar spells including ‘Borrowed Power’, which allows lunar magic users to use selected offensive spells.

To start, play any of the following minigames. See the individual minigame pages for full details of the rewards.

Castle Wars

Stealing Creation

Fist of Guthix

Pest Control

Shades of Mort’ton

Fishing Trawler

Great Orb Project

Pyramid Plunder

TzHaar Fight Pits

Soul Wars

Mod Raven

In other news…

In Morytania, as the moon waxes red, the gloom grows close and oppressive and whispers in the dark become harder to ignore. The men and women of Burgh de Rott dare not speak of the impending darkness, but the voices of innocents still ring clearly in that murky fenland town…

Players who have unlocked wishes in the Livid Farm minigame have been refunded the produce points spent on them. Wishes are no longer accessible until the Borrowed Power spell has been purchased.

Finally, we’ve made some changes to the way that the ‘skulled’ status is applied while in the Wilderness.

Zammy Boss Set Up and Beginner Guide

August 19, 2011 By: BRT Cj Category: Runescape Monsters, Runescape Tips No Comments →

This guide was given to Bestrunetips by Admiral XVII.

Zamorak GWD Boss – K’ril Tsutsaroth

Armor Set Up:

  • Helmet: Verac’s Helmet
  • Necklace: Saradomin Stole*
  • Body: Karil’s Leather Top
  • Legs: Karil’s Leather Skirt
  • Ring: Ring of Wealth/Ring of Life
  • Cape: Soul Wars Cape/ Skill cape(t)/Fire Cape
  • Arrows: Zamorak Arrow *
  • Gloves: Barrows Gloves
  • Boots: Dragon Boots
  • Weapon: Chaotic Rapier/Chaotic Longsword/Abyssal Whip/Zamorakian Spear
  • Shield: DragonFire Shield/Dragon Defender
  • Weapon Special: Dragon Claws
    * = God Items for dungeon

Before heading out make sure you take a dip in the O’gloog pool for Bandos followers.
A Armadyl item is not necessary for the Armadyl followers(Avansies) are in the opposite side of the dungeon.
Make sure Auto Retaliate is OFF at all times.

Getting There:
Arriving at the God Wars Dungeon is an easy task to any explorer or boss hunter for there are several methods to get there, here are two:
*Note: In order to use “Method 1” you MUST have a pair of climbing boots

Method 1:

Start by teleporting to Taverley(Games Necklace/House Teleport) and run through the troll infested mountain side until you reach the thrower trolls (Missile prayer is needed). After, find the big snow covered boulder blocking the path to the dungeon and pass it by any of your desirable means. Keep following the path, pass the wolfs and enter God Wars Dungeon.
*Note: Teleport Runes or Chipped House Teleport Tablet May be used on “Method 2”.

Method 2:

Teleport to the Troll Stronghold and run past the thrower trolls (Missile prayer is needed). Find the big snow covered boulder blocking the path to dungeon and pass it by any of your desirable means. Keep following the path, pass the wolfs and enter God Wars Dungeon.

Inside God Wars Dungeon & Kill Count
Once you arrive inside the dungeon quickly turn Protect from missiles and head to the opposite side of the Armadyl followers. Once there you should be beside a broken ice bridge. It is suggested to get a kill count of 20 or more with prayer usage before crossing the ice bridge for once on the other side (Zamorak area) your prayer points will be completely drained. After you have used all your prayer points on as many kills as possible cross the bridge and finish collecting the Kill Count if not done so already. The Required Kill Count is 40 to be able to enter the Boss area. It is also suggested to kill imps or werewolves for Kill Count.


  • Prayer Potion(4) – 6
  • Super Anti-poisen(4) – 2
  • War Tortoise
  • Dragon Claws
  • Summoning Potion(1) – 1
  • House Teleport Tab
  • Broken Teleport Tab – Troll Stronghold
  • Super Strength Potion(4) – 1
  • Food – Rocktails x14

Summoning Familiar

  • Saradomin Brews(4) – 12
  • Super Restore(4) – 4
  • Prayer Potion(4) – 1
  • Rocktail – 1

Note: This Inventory and Familiar Set Up are made for 1st time high level players (130+) Although it can be adjusted in anyway possible to your own comfort.

Temple Trekking Revamp Update

August 17, 2011 By: BRT Cj Category: Runescape News No Comments →

This update looks good, will try it out once it is out in a few minutes, hopefully it lives up to the hype that was created earlier in the month with the behind the scenes release. Can’t wait to see what the rewards are like, it’s good that they have made it easier to get lumberjack clothes, I remember when I got mine before the update, took a week on and off playing. 🙁

The update about familiars no longer needing to be dismissed to enter the grand exchange is great, was always a pain to dismiss them, especially for god wars or slayer when you already have them pre-loaded but forgot something you needed to buy beforehand.

Protect travellers journeying through Mort Myre in our Temple Trekking revamp, with a range of new rewards, finer control over the route through the swamp and a new, diverse set of companions who grow in experience and skill as they travel.

The pilgrims are an eclectic bunch, including mad wizards, militia members and elderly men, and have bucked up their ideas following their previous trips through the swamps. As such, they will now be able to aid in fending off any enemies that decide to cut your trip short, instead of sitting back and making you do all the hard work! In turn, you can trade them food to help them survive the arduous journey through the murky morass.

Each time you help the locals embark on this perilous journey, you’ll be rewarded handsomely in resources and XP tomes. By continuously travelling with them, you will help them to level up, unlocking new skills and items to make subsequent journeys through the swamps that little bit more interesting. The mage Pazuzu, for example, will gain the ability to secure enemies in place with Bind, weaken their defences with Vulnerability and, eventually, to destroy them with Fire Wave and a Staff of Light.

Rather than selecting an easy or hard route for the trek as a whole, you will be taken to a hub after each encounter, where you will be able to continue down an easy, moderate or difficult route. Persistently escorting and developing a particular person will build their trust in you, and will allow them to foresee the dangers that lie down the branching paths ahead; great news if you’re low on food and need a safer route home, if you’re looking for a particular piece of gear, or if you just really hate vampyres.

The rewards have also been given an overhaul and a multitude of new items have been added, including a new outfit that everyone levelling Construction will find invaluable. On top of this, it is now much easier to obtain the full set of lumberjack clothes, which are a great help while levelling Woodcutting. These are just some of the great rewards up for grabs by the tenacious temple trekker.

How to start:

Check the noticeboard in Burgh de Rott (requires In Aid of the Myreque).
Check the noticeboard outside of Paterdomus (requires Legacy of Seergaze).

Mod Chris L

In other news…

Along with the revamp of the Temple Trekking minigame, Morytania and many of its inhabitants, from the supernatural to the slimy, have received some major graphical updates.

The trees around the major cities of Lumbridge, Falador and Varrock have been made taller and more detailed than ever before in the latest of our visual improvements.

Finally, familiars no longer need to be dismissed when entering the Grand Exchange. Instead, they will be hidden until you leave the area. The familiar’s timer will also pause while you’re in the area.

Our Trip To Bandos

August 15, 2011 By: BRT Cj Category: Runescape Monsters 1 Comment →

This trip all started when Crowlion and myself were in our clan (E A I) talking about bossing, and Crow asked me what boss would be a good one to start with, I suggested Bandos. So later that night we went to Bandos with some people from our clan, in a 5 person team including ourselves.

It started out to be a slow trip with hardly any good drops, it was a free for all so we split big drops at the end of the trip. It got to the stage that I was getting most of the little drops from the boss that I felt guilty and was trying not to get the drops by not using my dragon claws or turmoil.

Further on into the trip, I was at about 60 odd kc when Crow got his second boss drop from the trip, which was only a rune plate body so we thought nothing of it, then 5 seconds later when he killed one of the minions he got a Bandos Chestplate which worked out to be 3.5m split each between the group. 🙂

It is possible to solo Bandos, but can get expensive and risky, if it is your first time I recommend going with at least 1 other person (that you can trust) in case you die so they can bless your grave.

The gear I take to team events like this is pictured below:

This is the inventory I used, keep in mind that I already had a yak out filled with brews and super restores in 3:1 ratio brew to restore.


The potions are the following : Black = overloads, Blue = Special Restores, Pink = Super Restores, Yellow = Saradomin Brews. The spare yak pouch is in case you have supplies still on it when it runs out of time so you can renew it, scrolls are for banking loot. The unicorn is used after your yak has died, so you can heal with the scrolls.

I forgot to take a picture of the loot at the end of the trip, but it lasted more then 2 hours. I got 1m odd personal loot (on top of the 3.5m Bandos chestplate split) through ourg bones, rune items, loop/tooth halves.

The hammer is required to get into the Bandos lair, you also need to kill 40 Bandos followers before you can go inside General Graardor’s Lair. Which is fastest by killing the goblins just west of the Zamorak entrance, which is north of the entrance you arrive in when you get into the dungeon.

More guides like this are likely to come in the future, including soloing if requested, thanks for reading. 🙂