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Archive for March 4th, 2010

Changes To The Hitpoints Skill Update

March 04, 2010 By: Delarue64 Category: Runescape News No Comments →

Wow alot of updates in 1 go, finally the last 1 to post about. :)

Personally this update doesn’t interest me much but it is nice to see high hits like 500+ on normal tasks like nechryaels. :) Everytime I get hit high numbers for the old hitpoints method like 80 or so I still get scared lol, oh well it’ll grow on me. :)

Today, we have made significant modifications to the Hitpoints skill, the most important of these being that all ‘hitpoints’ are now multiplied by 10 and renamed ‘life points’, and the name of the actual skill being changed to Constitution. The numbers you see will be bigger, but they will still affect things in the same way.

It’s important to note that this will not change standard combat or the way you play the game.

The best way to describe these changes is with a few examples:

Example 1

Before today’s update:
A player has level 75 in the Hitpoints skill (this gives them 75 hitpoints).
The player has a max hit of 34.
The player is fighting a lesser demon, which has 79 hitpoints and a max hit of 8.
The player is carrying some lobsters, which heal 12 hitpoints each.

After today’s update:
A player has level 75 in the Constitution skill (which gives them 750 life points).
The player has a max hit of 340.
The player is fighting a lesser demon, which has 790 life points and a max hit of 80.
The player is carrying some lobsters, which heal 120 life points each.

Example 2

Before today’s update:
Two players are in PvP combat.
Player A has 21 hitpoints and a max hit of 7. He is carrying chickens, which heal 3 hitpoints each when eaten.
Player B has 92 hitpoints and a max hit of 45. She is carrying manta rays, which heal 22 hitpoints each.

After today’s update:
Two players are in PvP combat.
Player A has 21 Constitution (giving him 210 life points) and has a max hit of 70. He is carrying chickens, which heal 30 life points each.
Player B has 92 Constitution (giving her 920 life points) and has a max hit of 450! W00t! She is carrying manta rays, which heal 220 life points each.

Example 3

Before today’s update:
A player falls from an Agility shortcut and takes 4 damage. When the player takes damage, the amount of damage they take is subtracted from their current hitpoint total. Their current Hitpoint skill level also decreases by the same.

After today’s update:
A player falls from an Agility shortcut and takes 40 damage. When the player takes damage, the amount of damage they take is subtracted from their current life point total. Their Constitution level is unaffected.

As you can see from the above examples, your basic stat remains the same, but the amount of hits you can take (that’s ALL damage, not just from combat) have been multiplied by 10. Equally, the damage you deal has also been multiplied by 10, and all food will heal you 10 times as much.

Your current life points are displayed in the status globe at the top-right hand corner of the screen, next to the minimap. When you take damage, this number will go down, NOT your Constitution stat.

The Constitution skill on the stats interface is in the same place that the Hitpoints skill stat used to be (at the top of the second column of skills; however, your current Constitution level does NOT reflect how much damage you can take – you’ll have to look at the life point display next to the minimap to see that. The skill icon for Constitution is the same as was used for Hitpoints.

This news outlines what has changed with this update; if you’d like to know more about why we have implemented this update, please read this blog.

Mod Mark
RuneScape Lead Designer

Shattered Heart Update

March 04, 2010 By: Delarue64 Category: Runescape News No Comments →

I logged on earlier today after not noticing the updates on the home page, was talking to Crowlion bout the new rocks from this and got one while we were talking (I was doing my daily herb run). :) It’s a pity you need 2 of a kind to get the rewards though, hope they are decent rewards :) The update about granite lobster would have came in handy back when I was doing them, would have saved my fingers from so much clicking to cut it up into smaller pieces.

The updates about slayer look great, great added motivation for the last 2 levels. :) As well as the updates to the ice strykewyrms, tried them the other day when I finally got assigned them, 2 tasks in a row no staff of light oh well next time. :)

While you’re out and about practising your non-combat skills or wandering around your house, keep an eye out for ‘strange rocks’. These will usually appear in your inventory and will be of interest to the archaeologists at Varrock Museum.

As you deliver each strange rock to the museum, your discovery will start to take shape; you’ll have the opportunity to gain a little more Kudos from your peers; and you’ll also get some extra knowledge in Agility, Construction, Cooking, Crafting, Farming, Firemaking, Fishing, Fletching, Herblore, Hunter, Mining, Runecrafting, Smithing, Thieving or Woodcutting (depending upon which skill you were training when you discovered the strange rock).

The museum archaeologists encourage you to train each of the skills listed above, as only then will you be able to find every piece of…whatever it is you’re finding. Indeed, it may well be a good time to train a wide variety of skills, so as to gather resources in preparation for future skill training or the upcoming Bonus XP Weekend (starting Friday 12th March).

You can also learn something of Dahmaroc, a Second Age mage who was cursed in a battle over the limited supply of runes in those dark times. With diligent study, this could lead to another reward, this one of more solid and permanent construction…

If, for any reason, you’d prefer NOT to receive these strange rocks while training, you can talk to the archaeologists to toggle their appearance off (or back on) after taking them your first strange rock.

Mod Maz
RuneScape Content Developer
Queen of the Squirrels

Summary:
Where to start Shattered Heart:

Once you’ve discovered a ‘strange rock’, take it to the archaeologists at Varrock Museum.

Requirements to play Shattered Heart:

There are no requirements to play Shattered Heart, though you will need to train all non-combat skills to get the most out of it.

In other news…

The members’ skill-total world requirement has been increased from 1000+ to 1500+. The free players’ skill-total world requirement remains at 1000+.

TzTok-Jad now has a second animation played on him when he’s being healed. This will be shown at the same time as his usual animations, so won’t interfere with the fight.

When infusing granite lobster pouches (level 74 Summoning), you can now use any size of granite, not just 500g blocks. Equally, when infusing praying mantis pouches (level 75 Summoning), you can now use any colour of ‘flower’ (whether grown from mithril seeds or bought), not just red flowers.

When buying poison chalices from Stankers at the Coal Trucks, or climbing boots from Tenzig in Burthorpe, you’ll now see a shop interface instead of having to click through chat.

We’ve added five microtutorials to the advisor system for Agility, Hunter, Slayer and Thieving, and more information has been added about a number of members’ items and locations.

RuneScape’s minigames have been renamed to ‘Activities’ and all references to ‘minigames’ have changed in accordance (predominantly on the Knowledge Base, but also a few in-game references). Some of this content has been reclassified as Distractions & Diversions, skill-based tasks or areas (on the KB); the content itself has not changed.

Strykewyrm and other Slayer changes:

* You can purchase the ability to be assigned ice strykewyrms from Slayer masters (using Slayer points after completing Smoking Kills).
* You need to be wearing a TzHaar fire cape to cause 2x damage to ice strykewyrms with fire spells (without it, fire spells inflict 1.5x damage).
* The TzHaar fire cape adds +40 damage (see other news about changes to the Hitpoints skill) to all attack types when worn to fight ice strykewyrms.
* Ice strykewyrms may cause you extra damage if you’re not wearing a TzHaar fire cape.
* Strykewyrms should no longer lose focus on the player they were attacking.
* You can now block a 5th task if you have more than 250 Quest Points.
* You can purchase the ability to be assigned aquanites by Kuradal.
* You can now purchase the ability to deal killing blows faster to those Slayer creatures that require them.
* The crystal chime now has an auto chime feature, which should help when fighting warped terrorbirds and warped tortoises.

Smelting Iron Changes Update

March 04, 2010 By: Delarue64 Category: Runescape News No Comments →

This update would have been great about 1-2 years ago when I mined/smelting/smithed 5k iron bars for 25k iron knives. As it cost so much for forging rings before grand exchange came out. Anyway back to topic, this update looks good overall hopefully it is as good as they say it is :)

Previously, when smelting iron ore, there was only a 50/50 chance that it would result in an iron bar (the rest of the time it would just be lost). Now, that success rate has changed so that, at level 15 Smithing, you will succeed 50% of the time, and from level 45 Smithing onwards, you will succeed 80% of the time (gaining an extra 1% chance of success per Smithing level earned in between).

Free players are more likely to have interest in this update, as members have access to rings of forging, a limited-use item that grants 100% success when smelting iron, but this change benefits everybody.

Mod Hew
RuneScape Content Developer

99 slayer.

March 04, 2010 By: Aj 692 Category: Runescape skills 15 Comments →

Good luck to delarue64 on his 99 slayer goal, as long as he keeps training he should get 99 by april (97 at the moment). So yea feel free to support him on his goal :) & at 99 he said he is going boss hunting with anyone that wants too so suggest bosses too :)

Runescape Lobby/Login Change Update

March 04, 2010 By: Delarue64 Category: Runescape News 1 Comment →

I love this update, so great for talking to friends on runescape if you don’t want to be logged in the game itself, as well as being able to log in without having to type your pw all the time aswell, great for hopping for rune rocks etc :)

From today, when logging into the game, you will notice that the Welcome Screen has been replaced with what we’re calling the RuneScape Lobby.

There are several things you can do in the lobby before you enter the game. You can see which worlds your friends are playing on; you can chat to friends or enter a Clan Chat; you can switch worlds and set your favourites; and you can change your display options. The lobby adds no additional clicks to getting into the game.

When logging out of the game, you will re-enter the lobby and stay logged in for up to an hour (though you can fully log out by clicking on the ‘X’ at the top-right of the lobby). As you don’t need to enter your password to go from the lobby into the game, this should make things much more convenient when you want to change worlds or take a short break.