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Archive for July, 2009

Mining Skill Guide

July 30, 2009 By: BRT Cj Category: bestrunetips site update, Runescape skills 7 Comments →

I have just wrote a mining skill guide, I know it isn’t that informative at the moment but more information will be put on it at a later date. If you would like to give any tips or suggest some information that should be in the guide feel free to comment below.

To see the guide click here.

Poison Arrow Pub And Aquanite Update

July 28, 2009 By: BRT Cj Category: Runescape News No Comments →

Good to see that some of the player input is actually used. Although I  wish the new slayer creature was in-between 90 and 99 slayer as it gets boring doing the same tasks over and over. Hopefully this creature has good drops.

From time to time, we like to open up a forum thread to give you, the players, the chance to come up with specific ideas to add to the game. We then put our favourite ideas into a poll and let the community vote for their favourite. This time, it was to name and fill the vacant pub in Ardougne, and to name a new Slayer creature.

This isn’t because we run out of ideas – far from it! – it’s so you get a chance to genuinely contribute to the content in the game. Of course, we read as many suggestions as we can every day, but running forum threads, discussing your suggestions and knowing that there would be a definite result at the end of the work is a great way to add content to the game.

So, this month, we’re delighted to add the Poison Arrow pub to Ardougne and the aquanite Slayer creature. The pub is just south of Ardougne’s east bank and is filled with a host of suggestions that all came from you! The aquanite is a level 78 Slayer creature that deals magic damage, so do take care if you’re going to visit. You’ll find them at the end of the Fremennik Slayer Dungeon, past the kurasks – you can’t miss them.

Mod Mark
Lead Designer

In other news…

You will now be properly classed as being ‘in combat’ when you are attacking someone else, even if you’ve not been attacked back. Also, if you teleport while in combat, you will now lose 20% of your Earning Potential (EP).

Korvak in the Runecrafting Guild has had his chat improved to make it easier to ask for help with any essence pouches you may have on you.

Animation Pack 1 Update

July 28, 2009 By: BRT Cj Category: Runescape News No Comments →

Looks like an interesting update, although I wasn’t too worried about the animations beforehand. Hopefully they look good. 🙂

Recent additions to the RuneScape engine have allowed us to make some improvements to the game’s animations.

As you can see by the heading, this release is called Animation Pack 1, as this will be an ongoing project. These improvements will take time, however, so we have grouped the animations that we’re improving into packs, so we can release them as we complete them, rather than keeping you waiting.

This pack focuses on some of the most popular melee weapons and their animations (abyssal whip, the godswords, Zamorakian spear, Saradomin sword, Dharok’s axe, and dragon and rune longswords and scimitars), tweening (animation smoothing), and updates to the Agility animations.

We hope you enjoy these updates as much as we’ve enjoyed creating them; make sure to keep an eye out for future animation updates.

For a more in-depth look at these improvements, check out this recent dev blog. It takes you through the process in more detail.

Mod Paul B
RuneScape Lead Animator

Curse Of Arrav Quest Release

July 22, 2009 By: BRT Cj Category: Runescape quests No Comments →

This quest looks like it will have good rewards, hopefully some decent mining experience to help me get to 85 mining finally. I probably will try do this quest in a couple days. For anyone that is going to try this good luck and have fun. For those that have already done this quest congrats and well done. 🙂

In your adventures you may have heard of an unusual gathering in the north – a gathering of powerful and dangerous creatures called the Mahjarrat. Ali the Wise has received news from one of his contacts of a tunnel underneath the area where the Mahjarrat are supposedly gathering. It’s not a natural cave, either: someone deliberately made it. But who? What connection did they have to the Mahjarrat now gathering above? Have they left any clues behind? Some exploring may be in order!

This quest is a continuation of the Mysteries of the Mahjarrat quest series. It’s also a sequel to a previous quest I wrote – Defender of Varrock. I’m glad that I got to expand on some of the themes I started in the previous Arrav-based quest. There is more to come, though…

Paul
RuneScape Content Developer

Summary:
Where to start The Curse of Arrav:
Speak to Ali the Wise in Nardah.

Requirements to start The Curse of Arrav:
37 Slayer
41 Summoning
61 Agility
64 Ranged
64 Mining
64 Strength
66 Thieving
Must have completed Defender of Varrock
Must have completed Shades of Mort’ton
Must have completed Troll Romance
Must have completed The Tale of the Muspah
Must have completed Missing my Mummy
Must have completely restored Senliten

In other news…

We’ve improved the behaviour in the Mobilising Armies waiting rooms to start more games with the required 20 players, rather than just one at a time.

Bounty World +1 Worlds Update

July 18, 2009 By: BRT Cj Category: Runescape News No Comments →

Hopefully with this update it will stop the crash in prices of weapons and armour such as godswords, dragon claws, bandos armour just to name a few. Once again this update doesn’t really interest me, except for the change of price for items of course. Hope this is good for pkers.

With the recent disabling of Protect Item prayers on PvP Worlds, a lot of players feel that we had rendered their high-value weapons (godswords and dragon claws, in particular) worthless. While no changes had been made to the weapons themselves, the amount of wealth you had to risk in order to use those weapons was considered prohibitively high.

We obviously don’t want you to feel like your investment is wasted; we appreciate how much work some of you have put into getting those items! But, we also don’t want to undo changes that we feel are good for PKing as whole.

So, we’ve come up with a way of hopefully achieving both goals. Today we are introducing a new type of Bounty World. These ‘+1 item’ worlds still won’t allow you to use the Protect Item prayer, but, instead, everyone will always keep their most valuable item protected.

On these worlds, to gain drop potential you (as usual) have to be risking 75k (or 25k on a free world). Because you always keep your most valuable item on these worlds, this means you have to risk 75k of items in ADDITION to your always-protected item.

This has the following advantages:

a) It still achieves our original intentions of making it harder to gain drop potential and participate in rewarding combat without actually really risking something;

b) It stops high-value weapons being made worthless and still maintains that type of gameplay for people who enjoy it;

c) Conversely, people who feel the new, more powerful weapons unbalanced PKing, without any risk to the wielder, have a different type of world that they can enjoy too.

NOTE – Our ISP issues have meant that world 32, the planned +1 item Bounty World for free players, is not currently available. We sincerely apologise and hope to get this world back online as soon as possible.

Mod Benny
RuneScape Content Developer

Faruq’s Tools For Games Update

July 16, 2009 By: BRT Cj Category: Runescape News No Comments →

This looks like an interesting update. I didn’t think I’d see something like this added to runescape. Hopefully it is as good as they make it sound.

It’s about time that they fixed the glitch when trying to walk out of the Edgeville bank using the mini map. Hopefully this time it stays fixed. 🙂

As for the change with the grand exchange listings. I wasn’tt that worried about it beforehand, but it’s good that they are trying to make the grand exchange quicker to load I guess. 🙂

That’s it for these updates, back to relaxing on my holiday. 🙂 Have fun everyone.

Knowing that many of RuneScape’s adventurers sometimes like to kick back and enjoy time with their friends and clan-mates, Al Kharid’s newest resident, the mysterious entrepreneur Faruq, has brought to market a selection of curiosities to help pass the time between grand escapades.

If your clan needs fair ways of making decisions, then Faruq has something for you. If you want to have a race without any cheating or need something to mark the route, he can help. Whether you’re planning a scavenger hunt, a race, a seeking game or any kind of adventure within the adventure, Faruq asks only that you look at his wares, because he might have just what you need.

To peruse Faruq’s Tools for Games, check out the stall he has set up next to Ali Morrisane in Al Kharid market.

This is an unusual update for us, because, unlike just about everything else in RuneScape, we haven’t planned out what you should do with it. During development, we thought of things you could do, of course, but I’m eager to see what else you can come up with yourselves.

To make the tools, we sought suggestions from the forums, fan sites and various corners of Jagex. It all helped shape the project, and some of the players who made suggestions when the developer blog went out should find certain objects very familiar: congratulations on making your mark on the game!

Mod Hew
RuneScape Content Developer

In other news…

You can once again walk out of Edgeville’s bank using the minimap when heading north-east!

We’ve removed a small selection of items from the Grand Exchange to improve offer matching. For example, all but the (8) and (1) charged variants of the games necklace have been removed. The removed items can still be traded; they just no longer show up on the Grand Exchange.

PVP World Changes Yet Again

July 16, 2009 By: BRT Cj Category: Runescape News No Comments →

More changes again to the PVP worlds, hopefully this will bring back some honour pking again. Like in the good old days, but anyway this update doesn’t really affect me much as I’ve never been much of a pker. Hope this update helps out all the pkers out there, and stops the one itemers once and for all. 🙂

Players who enter a PvP or Bounty World will now automatically become skulled and unable to use the Protect Item prayer. The skull will not disappear over time or when a player dies, unless they go to a non-PvP world, in which case the skull behaves like normal. Note that this means you will always lose everything you are carrying if you get killed by another player, and that there is no way for you to keep any items on death while in a PvP or Bounty World.

Additionally, on members’ worlds, your victims must now lose at least 75,000 coins’ worth of items (increased from 25,000) for your earning potential to be applied to the drop. On free-to-play worlds, the amount the victim must lose remains at 25,000 coins.

Please note that you will have to be in a safe area before you can next log into a PvP or Bounty World. You will need to log into a non-PvP/Bounty World in order to move to a safe area. This is to ensure nobody logs in risking more than they are aware of. A message will explain this on login if you try to enter these worlds. This only applies to your next PvP/Bounty World login; from then on, you will be able to log in as normal.

Mobilising Armies Mini Game Release

July 09, 2009 By: BRT Cj Category: Runescape News 1 Comment →

The long awaited for Mobilising Armies mini game is finally released. Hopefully it lives up to the hype that everyone has been giving it. I personally won’t be trying it til later on this week, as I am going to bed after this post. The update about the friends/ignore list looks annoying, use to use the ignore list to keep how many monsters I had for my slayer task, as well as the rough time I had to go back to tears of guthix. Hopefully the note system will work. The rest position might stop some of the spam that people have been doing on the runescape forums hopefully. 🙂

For anyone that tries the new mini game, good luck and hope its worth the hype. 🙂

Mobilising Armies is a new multiplayer combat minigame, but instead of controlling your avatar you’ll be controlling a whole battalion, deploying your squads with tactical precision and trying to second-guess the intentions of your opponents. There are four different scenarios to play in: Conflict, Siege, Hoard and Rescue. Each presents its own set of challenges, such as building catapults, collecting resources and stealing from your opponents, to name just a few. Don’t worry about finding three other players, though: when you turn up at the command centre the officers will arrange your match for you.

As we all know, war isn’t cheap, so with Mobilising Armies we are introducing a commodity-exchange system. If, after training a skill, you’re left with a lot of commodities that you don’t need yourself (e.g. a surplus of jewellery after training Crafting), you’ll be able to trade them in at the command centre for investment credits, which can then be exchanged for squads and special units, such as cannons, barricades or exploding chinchompas. You can also choose to stake investment credits in an impending battle for a larger payout of reward credits, which can in turn be spent on additional items.

There are a variety of rewards for victorious commanders, including quest kits that let you hold much-needed questing tools in one inventory slot, resource locators that’ll teleport you directly to resources such as mining spots and trees, and “spoils of war”, which are a selection of resources, gold and items that will allow you to train your skills further

Good luck, and enjoy!

Mod Tim, Lead Content Developer, and Mod Maz, Content Developer and Queen of the Squirrels

(For a look at some of the technical challenges we’ve faced in developing this minigame, take a look at this recent blog post from Andrew, titled Mobilising Armies.)

Summary:
Mobilising Armies can be found south of the Feldip Hills and west of Oo’glog. You can get there using any of the following:

* Spirit trees
* The Mobilising Armies Teleport spell in the standard spellbook
* The games necklace

There are no requirements to start playing, but to keep playing you’ll need tradeable commodities.

In other news…

We’ve added the ability for you to make notes. To access this new feature, click on the Notes icon at the bottom-right of the screen. This remarkably simple system enables you to leave up to 30 notes for yourself, each of which can be up to 50 characters long.

On a related note, any invalid player names saved in your Friends/Ignore lists have been marked with a *. From now on, you will only be able to add valid player names to your Friends/Ignore lists.

We’ve also moved the Summoning interface’s functionality to the Summoning icon next to the minimap – simply right-click on this icon for all your pet/familiar needs. We’re aware this leaves a blank ‘stone’ on the interface; there is another new feature planned to go in that space.

We’ve added an alternative sitting position when you rest. You can toggle how you sit by clicking rest again to choose your preferred pose.

Zanik’s crossbow can now be used with many more varieties of bolts. It seems that it only used a small selection beforehand.

The filter for the quest list will no longer remove quests you’ve already started.

Summoning scrolls should no longer interfere with special attack energy replenishing.

You can no longer use fairy rings while you are tele-blocked. This seemed a bit inconsistent with other areas of the game.

You can now take familiars over the bridge towards Zamorak in the God Wars Dungeon, so you don’t have to dismiss them and then summon them again after crossing.