Runescape Tips And Secrets

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Archive for June, 2009

Extended Agility Course Update

June 22, 2009 By: BRT Cj Category: Runescape News 5 Comments →

Looks like an interesting update to agility. 🙂 Maybe it will motivate me to get 80+ agility finally, been lacking motivation because the ape atoll course gets boring after a while. Weight reduced clothes looks good, hopefully it won’t be too much of a hassle to get them though. Yay another song to unlock, not that I listen to them anyway. Last but not least the circus update looks good although I didn’t mind 2-3 clicks and then starting anyway.

If you are serious about Agility, it’s likely you’ve not been to the Gnome Stronghold or Gunnjorn’s barbarian course for some time. This week, that could change, as these Agility trainers have spent long hours constructing new routes around the courses that only the most agile players should attempt.

These extended courses will not only give you a chance to show off your most agile moves, but will also reward you with weight-reducing clothing, should you complete enough laps.

With the addition of these extended courses, the cave goblins of Dorgesh-Kaan have made some changes to their Agility course, too. They’ve decided to make the course a little less unforgiving, so you should find that you fail less often. The other main change is that the entry requirement for the existing course has been increased from 70 Agility to 80 Agility, while the two extended courses have entry requirements of 85 and 90 Agility, respectively.

Mod Chris L
RuneScape Content Developer

In other news…

We’ve added a right-click option that will let you quick-start your circus performances, as long as you’ve been to the circus at least once in the past.

We’ve now added a new song to the Wilderness Volcano area called Eruption. Check it out when you have a chance!

PVP, Bounty Hunter And Gravestone Changes Update

June 17, 2009 By: BRT Cj Category: Runescape News No Comments →

The PVP update doesn’t appeal to me much as I’ve never liked PVP. New monsters in Bounty Hunter crater sounds interesting, although I would have preferred a new slayer monster there instead of spreading the same ones. The gravestone change looks good, although I rarely die now, at least it will make it easier to get stuff back, unlike before. 🙂

Drop changes

This week we have removed the majority of boss- and minigame-only drops from the PvP and Bounty Worlds. Reading the forums, we noted that several people felt that dropping items like dragonfire shields, dragon full helms, Slayer-only items (like the abyssal whip) and barrows equipment was a bad move. The general feeling was that these drops not only made the original source less exciting, but also effectively increased the rate at which these objects came into the game, which had an adverse effect on the economy. We agreed! As such, we have made the following changes:

We have replaced many objects on the PvP drop tables with more generic items.
We have added “loot drops”, which are objects worth large sums of cash. These objects can be sold to Mandrith in Edgeville or his brother Nastroth in Lumbridge (who only appear in PvP worlds).
Due to forum feedback, we have removed all poisoned items from the drop tables.
Please note that we have not tried to change the average value of PvP drops – they are intended to be exactly the same as before. Also, it is still possible to get the items we’ve removed from the drop tables if your opponent is carrying them, and the chances of getting these items from your opponent’s inventory are the same as before.

Old monsters find new home in old Bounty Hunter crater

We’ve been made aware of a few existing monsters in the game that are too few in number, especially in areas busy with eager slayers. We made a list of these critters from the forums, and have added a menagerie of appropriate beasts to the Bounty Hunter crater. The area will now contain hellhounds, lesser demons, greater demons and a range of skeletons.

Teleports and switches

All teleport spells cast in Bounty Worlds will now take you to Edgeville, and there is a new switch leading to the high-level Wilderness from the ruined building south of the bank in Edgeville.

Gravestone changes

If you die in a special area (what we call an “instanced” event), you will now be given a gravestone, which will appear in the nearest non-instanced place to the one where you died. For example, if you died while fighting Bork in the Chaos Tunnels, your gravestone would appear outside the portal to Bork’s cave, giving you a chance to return and collect your items. The gravestone will be marked on the world map, and a timer will tell you how much time you have left before it disappears. Logging out will not make the gravestone disappear, although the timer will continue to count down while you are offline. Also, all gravestones will now remain in place for one minute more than they used to.

Finally, we just want to let you know that we have added an earning-potential display to PvP and Bounty Worlds interfaces. For more information on this update, visit the Recent Updates thread in the forums.

Mod Mark
RuneScape Lead Designer

In Other News…

The abyssal whip’s special attack now drains 25% of your target’s run energy, rather than 10%.

An activity bar, similar to the one recently added to Soul Wars, has been added to the Fishing Trawler minigame.

The recently added seaweed nets should now break less often.

We’ve fixed an issue in the Fist of Guthix minigame so that your run energy will now recharge at the rate it is supposed to when standing near the centre.

Summoning scrolls have been added to the pre-purchase advice system detailing what you’ll need in order to summon the various creatures.

Slaying Warped Tortoises

June 16, 2009 By: BRT Cj Category: Runescape Monsters 4 Comments →

In this guide I will show how to range them, and the gear I take to melee them as well. I have only ranged these once, but with that task I made about 500k cash from the loot. (NOTE: you have to do the path of glouphrie quest to be able to access these.)

Warped tortoises are 96 combat and give 87 slayer experience each, they attack with melee also have low defence and also re spawn very fast . The spot I use only has 2 tortoises, but it doesn’t have any warped terrorbirds, which can be a pain to deal with. The area is also multi combat so you can take a fighting familiar with you if you like. You have to use the crystal chimes on them to cleanse them, the only way you can damage them. The chimes only work for 1 minute then you have to cleanse them again, normally can kill them in that time because of the low defence though. 🙂

To get to the poisoned dungeon you can use the spirit trees to teleport just north east of the entrance. Which is also handy for banking, as you can use to the spirit tree to teleport to grand exchange and back again for the next load.

The first method I’ll show is the ranging method. This is the safespot I used:
safespot for warped tortoises
Below is the inventory I used.

very basic inventory, possibly take 2-3 monkfish until you get use to the safe spot.

very basic inventory, possibly take 2-3 monkfish until you get use to the safe spot.

This is the equipment I used, you could use armadyl or black dragon hide instead of the void.
You could use ranger boots instead of the snakeskin boots I had, didn't make much difference though.

You could use ranger boots instead of the snakeskin boots I had, didn't make much difference though.

It took me 2 loads to kill around 170 warped tortoises with range, mainly because of the loot I was getting. You could use a war tortoise or another familiar that can carry items to get around that though, like I do with the melee method mentioned below.

This is the melee method. Below is the equipment I used, I borrowed the saradomin godsword. 🙂

This was the only melee armour I had at the time, you could use bandos or other melee armours though as they rarely hit.

This was the only melee armour I had at the time, you could use bandos or other melee armours though as they rarely hit.

This is the inventory I took, note that the potions are only (2)’s I was using them up to make bank space, I recommend taking (4)’s if you can.
Again a very basic inventory, you may need more food depending on your armour and defence, I didn't need the monkfish because of the SGS' special.

Again a very basic inventory, you may need more food depending on your armour and defence, I didn't need the monkfish because of the SGS' special.

Warped tortoises drop alot of decent loot including: 1-3 tortoise shells, rune warhammers, rune pickaxes, noted coal and mith ore, swamp tar, law runes cash and a low amount of charms. Below is the loot I got from the range task, note that I made 254k the load before.
Everything that was stackable I kept in the inv when I went back to kill them again. The load before hand was worth 254k including the stackables, it had 4 rune picks, 1 warhammer and 13 shells.

Everything that was stackable I kept in the inv when I went back to kill them again. The load before hand was worth 254k including the stackables, it had 4 rune picks, 1 warhammer and 13 shells.

That’s about it for the guide, if you have any questions comments or suggestions for this guide comment below. 🙂

Delarue64 Gets 4 99’s In The Same Party!

June 15, 2009 By: BRT Cj Category: Runescape skills 5 Comments →

Hey everyone, last night I got 99 firemaking, woodcutting, range and magic. 🙂 I have uploaded the video to youtube, I will embed it lower in this post. Thanks to everyone that helped support me when I trained these skills and thanks to 4goodtime333 and Aj 692 for coming to the party. 🙂

Run Energy Update

June 10, 2009 By: BRT Cj Category: Runescape News No Comments →

So far from what I’ve read this update looks good, although it’s a pity they didn’t do the 10 minute update warning like they usually do, was in the middle of stealing creations game. Good to see they have changed slayer so you can’t get the same task in a row again, that got annoying. The bounty hunter updates don’t really affect me, not much of a pker.

The run energy upgrade consists of five changes.

1) We have adjusted both the rate at which your energy drains when running AND the rate at which it returns. Overall, these changes mean you will be able to spend a greater proportion of time running than before.

2) You can now sit down and rest anywhere by right-clicking on the run button, which will recharge your run energy (and Hitpoints) much faster (the musicians located at various places around Gielinor provide even faster recharge rates).

3) We have adjusted all energy-restoring potions and food so that they restore more run energy, to make sure they are still useful in light of the above changes.

4) Agility has been made more effective for improving running, as it now reduces your recharge time AND increases the distance you can run per run energy point. Agility levels 50-99 in particular have been made more useful, as previously they offered very little extra running advantage.

5) Agility no longer gives a boost on free worlds, as it was giving members an unfair advantage against free users when PKing or resource gathering on free worlds. Members’ features were always supposed to be turned off on free worlds to avoid spoiling the game for the free players, and indeed most of them were (which is why you can’t use members’ weapons on free worlds, for example), but for some reason we missed the Agility one. Of course, members are welcome to also play on free worlds if they want to, but they shouldn’t expect to have an unfair advantage against free users when playing on a free users’ world.

Last but not least, some more player ideas have made their way into the game. You can now weave seaweed nets, and carry much more seaweed than before. There is also a new herb called wergali. Wergali seeds can be obtained from Vinesweeper, your compost mound familiar, or from various monsters’ drops. Perhaps you’d like to use the herb to gain advantages in Fletching and Crafting? Well, now you can, as herbalists have discovered a couple of wergali potions that temporarily boost these skills. Other small changes concern the Strongholds of Security and of Player Safety, where only those in need of information will be quizzed, and the magic spell icons, which have had a graphical update.

Mod Fetzki
Head of RuneScape

In other news…

Your drop potential in PvP worlds is now more accurately calculated if you’ve been running in and out of hot and cold zones.

We have graphically improved the Bounty Hunter potential bar to represent your earning potential in relation to your target.

You can now watch other players in the Games Room.

The set effect from Guthan’s armour will no longer heal you if you fail to do any damage, for whatever reason, to the creature you are fighting, for example if you are fighting mutated terrorbirds or tortoises without having first weakened them with a crystal chime.

A check has been added to prevent you getting the same Slayer task twice in a row.

The Hunt For Red Raktuber Quest Release

June 02, 2009 By: BRT Cj Category: Runescape News No Comments →

Yet another quest has been added to runescape tonight, hopefully this one will have decent rewards. Another hunting area with the quest completed also, looks interesting, but probably won’t help the high level hunters much. 🙁

Larry the zookeeper has made the mistake of going on vacation, and now he’s in a bit of a pickle…well, more like a straitjacket than a pickle! Apparently, he spotted a giant penguin near Witchaven, and now he suspects that the other penguins may be up to something. The problem is that his superiors at the zoo don’t believe him. Speak to Larry to find out what the penguins have been up to, and help him stop them before they take over the world!

It won’t be easy to discover what the penguins are plotting, however. You’ll have to travel back to the iceberg from the Cold War quest, and don your penguin suit, to begin your espionage. Creative thinking will be needed if you’re going to get any information from the penguins, but you will find friends on the iceberg to help you: Ping and Pong will be glad to see you, and you can help them finish their new song.

After you’ve finished the Hunt for Red Raktuber, you’ll still be able to put your keen Hunting skills to the test. A new area will be available near the Iceberg, where you‘ll be able to track down new penguin recruits. You may also find an unusual kind of spy moving around RuneScape, so keep your eyes ‘well’ peeled!

I’ve had a great time developing The Hunt for Red Raktuber, and I hope all you penguin fans out there enjoy it as much as I have.

Mod Nancy
RuneScape Content Developer

Where to start The Hunt for Red Raktuber:
Speak to Larry at the Ardougne Zoo, near the penguin enclosure.

Requirements to start The Hunt for Red Raktuber: Thieving 38
Construction 45
Hunter 45
Must have completed Sea Slug and Cold War

In Other News…

We’ve been collating your feedback on the spam filter, and have added several of the messages you suggested to this recent feature.

You may also have noticed that we’ve added a “Developers’ Blogs” links to the bottom of our homepage. These Developers’ Blogs are the new home for the Developer Diaries that we’ve been releasing every week over the last few months. We’re going to continue with these regular updates, and are also looking to add some extra features to the blogs in the future.