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Archive for March, 2009

New Runecrafting Guide For Runescape

March 28, 2009 By: BRT Cj Category: Runescape skills 38 Comments →

I must admit, runecrafting is the skill that I use my penguin points, genie lamps and books of knowledge on. Why? Well because I know that it is a very profitable skill in Runescape… probably the best in the game. Also because I found it the slowest skill to gain levels in, if not one of them.

Anyway, Jeffsterz is an elite Runescape player with many skills at 99. He has a rank of 504 at the time of this post in runecrafting, so he certainly knows what he is doing. Jeffsterz was kind enough to provide Bestrunetips with a very comprehensive runecrafting guide.  You can view this guide here.

If you have any comments or suggestions for this guide, please make them here.

Auto Retaliate Update

March 25, 2009 By: BRT Cj Category: Runescape News 1 Comment →

This was also found on the runescape forums, it was posted by Mod Michael. The quick find code for this post is “15-16-868-58571365”. Hopefully this will fix the problems that they had, it was annoying when trying to run from masses of mages in stealing creations and having to stop in the middle of running because your character ran back to them.

We are releasing an update this afternoon to fix a problem players have been reporting with the Auto-Retaliate feature in combat.

This addresses the issue where it could take several clicks to get you out of combat and move away.

This update is only to fix this problem and nothing else is being changed.

Cheers,

Mod Michael
Game Engine Developer

Lootshare Adjustments Update

March 25, 2009 By: BRT Cj Category: Runescape News No Comments →

This text below was found on the runescape forums, it was posted by Mod Benny. The quick find code for this forum is “15-16-417-58571207”. It looks good although I’ve rarely used lootshare, hopefully it helps some people out perhaps in their godwars boss battles. 🙂

Hey,

We have made a few adjustments to the way monster drops are distributed via LootShare.

The system still favours the player in the clan who has the most LootShare points, but a bit less so than it previously did. In the old system, the chances of getting a drop quickly deteriorated as you got further down the list, and it was very common that a small subset of all players in a big clan claimed a vast majority of the rewards while most people left empty-handed, even after several hours of fighting. This has now changed so that people further down the list have a greater chance of receiving drops, but there is still a noticeable difference compared to those with the most points.

Apart from this change in loot distribution, the system remains exactly the same as it did before.

We’d really like to hear your feedback on these changes once you’ve had a chance to try it out.

Pre Purchase Update And More Updates

March 25, 2009 By: BRT Cj Category: Runescape News 2 Comments →

Jagex has just updated runescape, from what I’ve read of it, it looks pretty helpful. Going to try out the new prayer option in player owned houses after I finish this post, hopefully it will be a lot easier to use your bones on your altar from what I read in the patch notes on the runescape forums (the quick find code for the patch notes is “15-16-320-58575028”. Now back to this part of the update, the pre purchase option looks interesting, I had just previously purchased a saradomin stole on my pure without thinking that it needed 60 prayer for it, so will lose some money on that, hopefully with this update it will stop things like this happening again. 🙂

I wonder what the dragon platebody will look like after the update, I haven’t bought one back since the big crash in the market when it was first released. Hopefully the prayer button update will be handy, will check it out soon. The ranged weapon strength looks interesting, will come in handy when I go for 99 range soon.

When it comes to great weapons and armour there is plenty of choice in RuneScape. In fact there are so many different items it’s sometimes hard to keep track of them all. This is why we are introducing the pre-purchase advice tool. Before you buy anything – from a shop, at the Grand Exchange, or from another player – you can now check out what the bonuses of the item are, and, in the case of worn items, whether there are any restrictions that might prevent you from wearing them. You can use this tool to find out what skills you need to train, and what quests you need to complete, to use a particular item.

Those of you who are in possession of a dragon platebody will see that it has undergone a graphical overhaul, as requested by you on the forums.

Next, we have made a change to the equipped inventory screen for Ranged weapons, so now you can see the ranged strength of weapons like javelins, arrows and crossbow bolts.

The fourth upgrade for this week will save you valuable seconds in times of need. The Prayer button near the minimap has undergone an overhaul so you can now set a prayer, or group of prayers, before you go into action, and activate or de-activate it with one click. The button will also indicate the loss of Prayer points by gradually fading out – similar to the behaviour of the Hitpoints button. This should help prevent you accidentally running out of Prayer points, and finding yourself suddenly vulnerable to attack.

As you may know, we recently made some changes to the Culinaromancer’s chest in Lumbridge and the gnome cuisine fruit ‘n’ veg shop in the Grand Tree. We have now reconsidered these changes, and have decided to implement a different approach: we have returned the shops’ stock prices to their former state, and have removed the option to sell stock back to those shops.

Finally, we’ve taken on board the feedback you gave us about last month’s quest list improvement, and made changes in response to some common issues. New text makes it clear when not all quests are shown, but the best improvements are behind the scenes: the options you set before you log out will be there again when you return, and we have greatly reduced the delay involved in switching the list between quests and achievements.

Mod Fetzki
RuneScape Content Team Leader

The Chosen Commander Quest Guide

March 19, 2009 By: BRT Cj Category: bestrunetips site update, Runescape quests 5 Comments →

Hi, I have just completed the quest guide for the chosen commander quest. If you would like to see it click here.

If you have any questions, problems, or suggestions for the guide comment here. 🙂 Happy Questing.

Buying Battlestaffs Is Now Easier

March 18, 2009 By: crowlion Category: Misc Runescape Guides, Runescape Items, Runescape skills, Runescape Tips No Comments →

It looks as though there was another improvement to Runescape during its latest upgrade. You now get all of the battlestaffs from Zaff (in Varrock) in noted form. This means that there is no repeat trips needed that waste your energy. Nice update Jagex.. keep them coming.

For those that do not know already, buying battlestaffs from Zaff for 7000 each, then selling them in the Grand Exchange is very profitable. Currently the price in the Grand Exchange is 8284 per battlestaff. So that is 1284 profit per staff.

The problem is that without any Varrock Achievement diary completions, you can only get 8 battlestaffs a day (that is still over 10k profit per day though). If you finish the 1st level of Varrock Achievement Diary, then you can buy 16 per day (over 20k profit per day). 2nd level give the ability of buying 32 in a day (over 40k profit in a day) and 3rd level lets you buy 64 battlestaffs per day (over 80k profit per day).

So you can see that this is a profitable system. I buy the full 64 every day that I play.  Having them noted saves having to do 3 trips.

Also, you can buy air orbs from the GE (currently 1093) and make air battlestaffs (as long as you have over 66 crafting). This will then give you some handy crafting experience (137.5 each). Cost is 8093 and you can alch them for 9300 for the cost of 1 nature rune.  This is what I do with my battlestaffs. Profit is over 64K minus the nature runes, and 8800 crafting experience.

All the best. 🙂

Godsword Poll

March 18, 2009 By: crowlion Category: Bestrunetips polls, Runescape Items 2 Comments →

We have just made up a new poll that asks which godsword you prefer. I personally love the Saradomin Godsword. The SGS has specials that restore both hitpoints and prayer, the amount depending on the size of the damage done. This means that food is left to a minimum with slayer tasks.

Also I often rent the Sara Godsword out for about 50k/hr, so it makes money for me while I am asleep. 🙂  Only problem is creating the junk maple longs (u), although at least my neglected fletching level is increasing.

What did you pick and why?

Route Finding Update

March 18, 2009 By: crowlion Category: Runescape News 4 Comments →

Looks like Jagex has been working very hard to get  the playability working better for us all. I have been trying to log on though since the updates, but not having any luck getting back on yet. When I do, I will tell you what I think of this latest update. Looking forward to a smoother Runescape. 🙂

In this week’s update, we’ve implemented an extremely frequently-requested improvement to route-finding. This should particularly improve the playability of the game in laggy situations.

For a long time (well, forever really) it has been the case that when you click to move somewhere, your character would occasionally run in the wrong direction for a few steps before turning around and going to the point you actually selected. Fixing this has been a popular request for a long time. It might sound like a simple task, but in fact it was very difficult, which is why we hadn’t managed it until now.

To fix the problem we have had to move the route-finding calculation onto our servers, so that the route is always calculated from the correct spot. However, before we could do that we had to upgrade all of our servers to be able to handle the extra computations required! We’ve finally made this investment, and have been able to update the route-finding accordingly.

We think this is a great example of a small change which should make a big difference to how the game feels to play.

Mod Michael
Game Engine Developer

The Chosen Commander Update

March 17, 2009 By: crowlion Category: Runescape News, Runescape quests 13 Comments →

Another quest “The Chosen Commander”  is available in Dorgesh-Kaan, so it looks like we shall have to do it soon to retain the use of the quest cape. It will be interesting to see how good the agility course is too.

Good news about the confirmation box. I have sometimes clicked the back button and accidentally gone out of the game. This should prevent this from happening again. 🙂

I was recently told about the 26K tactic in PvP, but it looks like this tactic will no longer work with the new rule put in.

Delarue64 has made a guide for the chosen commander quest if you would like to see it click here.

Ever since Dorgesh-Kaan made contact with the surface, the cave goblin adventurer Zanik has helped to defend the city from Sigmund’s villainous plots. Now Zanik has disappeared, her fate and whereabouts unknown, and Dorgesh-Kaan is more vulnerable than ever.

Captain Undak of the Dorgeshuun guard is responsible for the city’s defences, and he needs your help to investigate a possible HAM attack – but this will only be the start of your adventure. The mystery of Zanik’s disappearance will be resolved, and the truth behind a goblin prophecy will be revealed, as events move inexorably towards the realisation of Zanik’s destiny. Your adventures will include the discovery of a new Agility course, learning more about the history of the Dorgeshuun, and uncovering the plots of the Big High War God.

The Chosen Commander is the conclusion of a quest series that began with The Lost Tribe. I’ve had enormous fun working on this storyline over the last few years, and I’ve tried to give what I think are the best elements of the previous quests a final outing here. I hope you enjoy it.

Mod John A
RuneScape Content Developer

Summary:
Where to start The Chosen Commander:
Speak to Captain Undak in Dorgesh-Kaan.

Requirements to complete The Chosen Commander:
Level 46 Agility
Level 46 Strength
Level 46 Thieving
Must have completed Land of the Goblins
Must be able to defeat several foes up to level 125

To be reminded of what’s happened so far in this quest series, start the quest and then log in to the QuestHelp system – you’ll find a complete summary of all the earlier quests, from The Lost Tribe to Land of the Goblins.

To go along with the quest we’re releasing a new Knowledge Base article, History of the Goblins, which is in the Miscellaneous Guides section of the Knowledge Base. We’re also releasing a developer forum post looking back over the quest series, which can be found in the forums under Recent Updates. If you enjoy the goblin quests you may also want to read the newest Lores and Histories story, The Chasm of Lights.

In Other News…

To mark the end of the Dorgeshuun quest series, we’re releasing a limited-edition zip-up hoodie on the Jagex store. It’s a limited run of only 2,000, so click here to get yours now!

If you’re logged in to RuneScape and navigate away from the game screen, you will now have to click on a confirmation box to confirm that you want to navigate away from the page. This is to make sure that you don’t accidentally lose your game window.

We’ve made a couple of changes to the party room due to concerns about abuse by real-world traders. Firstly, drop parties are now available only on two worlds (131 and 152). Secondly, players must now enter their bank PIN (if they have one) before putting items into the drop chest. We’re sorry we have to do this, but we can’t let real-world traders ruin the party.

We’ve added a wave-counter interface that will pop up at the start of each round in the TzHaar fight caves. This means you should now find it much easier to track which wave you’re on.

Male ogres have been graphically reworked and improved to bring them in line with the recently-updated female ogres. They look tougher and stronger than ever, but don’t worry; they’re still not the smartest creatures around!

Players will no longer increase their drop-value potential on PvP worlds if they repeatedly cast the basic strike spells.

We’ve reduced the likelihood of your getting AMEs if you’re burning incense in your house, or if you’re in building mode. We’ve also reduced the likelihood that you’ll get AMEs in the Chaos Tunnels and on the Dorgesh-Kaan agility course.

Email registration for new accounts is now optional, although we would still advise you to enter your email address when registering, so that we can help you if you need to recover your password.

How To Kill Revenants With Ease!

March 10, 2009 By: BRT Cj Category: Runescape Monsters 24 Comments →

Have you ever had problems with revenants in high level wildy? Or have you ever wanted to kill revenants but didn’t know what to take and what to expect from them in return? Well I’ve got the answers for you in this guide and much more!

First of all, revenants no matter what type or level will attack with all 3 styles of combat (mage range and melee). They can freeze you with range, tele block with you mage and hit pretty hard with melee. They can also poison you for 8 damage. Rev knight for example can hit 30s with all types of combat so no matter your level if you get a few on you expect a bit of trouble if your not quick at eating. Always weigh up the odds before running into a group of revs in multi combat areas such as near the agility course in high wildy.

The levels of revenants vary from level 7 imp to a level 135 dragon. The most common revs I’ve found are orks which are level 105 and knights which are 126. You don’t need an anti fire shield for the level 135 dragon as some people have thought. In my whole revenant hunting experience, I have only found 1 or 2 rev dragons, most of the time while runecrafting in the abyss.

Below is the inventory I take for them, with this inventory I just killed a rev knight and chaos elemental together while helping my friend do their clue scroll while only using 7 sharks, while using piety the whole time so used half a super restore potion as well.

the holy wrench is for the extra prayer points, and lowered rate of prayer drain.

the holy wrench is for the extra prayer points, and lowered rate of prayer drain.

The potions are 2 super restore, 1 super anti poison and a super set (attack, strength and defence). Below is the equipment I take for rev hunting.

rev killing equipment

the ring is jennica's ring from summer end, it gives more rewards from revs when you kill them and allows you to teleport through portals if you need to.

I take the karils armour because it gives a decent all round defence and doesn’t cost too much. You can swap the fury amulet for a salve amulet if you like, as revs are undead so the bonus’ will work on them. If you don’t want to risk that much cash on the items I have above, you can use black dhide instead of the karils, mage arena cape instead of skill cape, and other stuff like that.

Not many people bother with revenants and just run away from them. The best thing they drop is a DDS or drag dagger p++ I think, although I’ve always only got coins. I find them to be fun to do when I’m bored or whenever a friend wants help with wildy clues. If you want to hunt them always go in high wilderness as there are a few hotspots for them as I’ve found when I did a 2-3hr hunting trip with my mate one night. Some of the hotspots are: rune rocks, greater demon ruins, pirates hut, chaos elemental, agility course, rouges castle, mage arena bank and the lever from ardy. I will list more if I found some.

If you have any suggestions on how to make this guide more helpful, or if you just want to ask for help with a wildy clue or just some general questions about this guide. Leave a comment and I’ll try to help you if I can.

Thanks and good luck with your revenant hunting. 🙂